DAE to FBX converter
Convert Collada DAE to FBX free online for Unity, Unreal Engine, and Autodesk tools. Preserve animations and materials in the game engine standard. No signup.
Drop a file to convert here
or click to browse
About Filmbox
Common Use Cases
- Importing Collada exports into game engines
- Converting SketchUp DAE files for Unity or Unreal
- Migrating legacy Collada assets to FBX pipelines
Collada (DAE) is a common export from SketchUp, Blender, and older DCC tools, but game engines and Autodesk software prefer FBX. Converting DAE to FBX bridges the gap, bringing Collada models into professional game dev and VFX pipelines with optimized import paths.
Collada is XML-based and designed for interoperability. FBX is a compact binary optimized for game engines and Autodesk tools, with better support for animations, rigs, and scene hierarchies.
Why Convert DAE to FBX?
Optimized game engine import
Unity and Unreal Engine have mature FBX importers that handle materials, animations, and hierarchies reliably. FBX is the recommended path for both engines.
Full Autodesk compatibility
Maya, 3ds Max, and MotionBuilder treat FBX as their primary exchange format. Converting from Collada opens up the entire Autodesk ecosystem.
Faster parsing than XML
FBX binary loads significantly faster than verbose Collada XML, especially for complex scenes with many nodes and animations.
Industry-standard exchange format
Game studios, VFX houses, and animation teams use FBX as their primary interchange format. Converting Collada to FBX integrates your assets into these workflows.
When to use each
Use DAE when...
- Exporting from SketchUp or Blender
- Interoperability between diverse tools
- You need human-readable XML
- Open-format archival
- The source tool only exports Collada
Use FBX when...
- Importing into Unity or Unreal Engine
- Working in Autodesk Maya or 3ds Max
- Fast binary loading in production
- Exchanging animated rigs between artists
- Game development and VFX pipelines
Common use cases
- Importing Collada exports into game engines
- Converting SketchUp DAE files for Unity or Unreal
- Migrating legacy Collada assets to FBX pipelines
How to use
- Upload your DAE file. Drag and drop a .dae file onto the upload area, or click to browse. Files up to 500 MB are supported.
- Run the conversion. Click Convert File. Collada geometry, materials, and animations are translated and written as a binary FBX file.
- Download your FBX. Save the .fbx file and import it into Unity, Unreal, Maya, or any DCC tool. Files are deleted from our servers within 1 hour.
Frequently asked questions
- Are Collada animations preserved?
- Yes. Skeletal animations, keyframe data, and scene hierarchies from the DAE are converted to FBX animation format.
- Does it handle SketchUp DAE exports?
- Yes. SketchUp exports Collada DAE files that convert to FBX reliably with materials and geometry intact.
- Will Unity and Unreal import the result?
- Yes. The output is a standard binary FBX that both engines import natively.
- Is converting DAE to FBX free?
- Yes. Free with no signup. Anonymous users get a daily allowance, registered accounts get higher limits, and Premium or Lifetime members get unlimited conversions.
- What is the file size limit?
- The maximum file size is 500 MB per conversion.